Optional collideOptional disableIf set to true, bodyB will be free to rotate around its anchor point.
Optional localBody A's anchor point, defined in its own local frame.
Optional localBody B's anchor point, defined in its own local frame.
Optional localAn axis, defined in body A frame, that body B's anchor point may slide along.
Optional lowerThe lower limit for the constraint
Optional maxMax force to be applied by the constraint
Optional upperThe upper limit for the constraint
Optional wakeWhether the constraint should wake up bodies when connected
Set to true if you want the connected bodies to collide.