Optional collideOptional localThe point relative to the center of mass of bodyA which bodyA is constrained to.
Optional localSee localPivotA.
Optional maxThe maximum force that should be applied to constrain the bodies.
Optional wakeWhether the constraint should wake up bodies when connected
Optional worldA pivot point given in world coordinates. If specified, localPivotA and localPivotB are automatically computed from this value.
Set to true if you want the connected bodies to collide.